Media

Images and video

Three separate galleries. Only the first shows the game as it is today. Every image and video carries a label that says what it is, and every file is recorded in the repository with its source and licence.

In-engine capture

In-engine captures

Real screenshots and recordings from the game’s builds, with the build and the date. Settlements and trees are still placeholder art.

In-engine capture — main 230042c, 27 October 2026
Real gameplay: 15 May to 15 June 1948. About 19 seconds of real play, recorded from the game's own browser build: a zoom and pan across Tel Aviv, Jaffa and the coastal plain, a click on Tel Aviv that opens its city panel, the One Army and Defence of Degania decisions, and End Turn, which first selects each unit that needs orders. One hard cut leaves out five of the eight units. The video loads from this site when you press play.
In-engine capture — M2 map build, 10 October 2026
A flight over the M2 map. Eight seconds recorded in the engine: the camera flies north over the terrain map, from Beersheba and the Negev past Jerusalem and Tel Aviv to Haifa. No interface and no sound. The video loads from this site when you press play.
Concept art — AI-generated

Concept art

These images were made with AI (ElevenLabs Image API: GPT Image 2.5 and Nano Banana Pro). They show the look we are building toward, not the current build, and they show things, years and screens the game does not have. Two show AI likenesses of real ministers made from public-domain photographs; they are not photographs and are not used in the game.

Cinematic promo — AI-generated, not gameplay

Cinematic promo

The trailer was made with AI video tools from our concept art. It is a story about the era, not a preview of the game: none of it is in-game footage.

Cinematic promo — AI-generated, not gameplay
The cinematic trailer. Made with AI video tools from our concept art. It is not in-game footage, and it shows scenes, places and years the game does not have. Music, with quotations of public figures on screen; the captions repeat them. It shows AI likenesses of real ministers and AI scenes of real places; it is not a historical record. The video loads from this site when you press play.

How each of these was made, and with which tools: How we make it.