Statecraft: Israel: in-engine screenshots

Real screenshots of the game's own WebGL build (main 1dca7e0, 27 October 2026). They show the
current prototype as it is. No concept art and no trailer frames are in this zip.

Label them "In-engine capture" with the build and date, and credit "Statecraft: Israel contributors"
(CC BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/).

צילומי מסך אמיתיים מתוך המשחק, ברישיון CC BY-SA 4.0. הקרדיט: "Statecraft: Israel contributors".

Files:

build-he-map.jpg
  The map in the Hebrew interface. In-engine capture — main 1dca7e0, 27 October 2026. Licence: CC-BY-SA-4.0.
build-m3-city.jpg
  Tel Aviv and its city panel. In-engine capture — main 1dca7e0, 27 October 2026. Licence: CC-BY-SA-4.0.
build-m3-map.jpg
  The map, the top bar and an event card. In-engine capture — main 1dca7e0, 27 October 2026. Licence: CC-BY-SA-4.0.
build-m3-start.jpg
  The start screen. In-engine capture — main 1dca7e0, 27 October 2026. Licence: CC-BY-SA-4.0.
  The painting behind the text is AI-generated, with no identifiable person.
build-m3-why.jpg
  The “Why?” panel. In-engine capture — main 1dca7e0, 27 October 2026. Licence: CC-BY-SA-4.0.

Licence and provenance (from ASSETS.yaml):

Files matching docs/images/build-*.jpg:
  Licence: CC-BY-SA-4.0
  Source: In-engine capture: real screenshots of the game's own WebGL build (Unity 6000.3.25f1, Build.Web with -compression disabled). All six taken 2026-10-27 from a build of main at 1dca7e0, in headless Chrome for Testing at a 1920x1080 viewport, DPR 1, driven over CDP (tools/headed.py's Browser with web_check's headless flags, ?navlog) through the real start screen's New game (build-he-map.jpg with ?lang=he); scaled to 1568x882 and saved as JPEG (quality 80). Map derived from Copernicus DEM (NOTICE); the portraits on the Cabinet screen are the rows in ASSETS.portraits.yaml; the event-card photograph CC BY 4.0 with its credit line in the picture (Meitar Collection / National Library of Israel; NOTICE); the start screen's painting AI-generated (CC0, its row above)
  Note: Screenshots of the game, not AI images; the AI-made parts they show are the start screen's painting and Tal Heuberger's 3D models (Tripo Studio, their rows above). CC BY-SA 4.0 as for the Steam kit's screenshots (coordinator ruling, 2026-10-15): the screenshots show the CC BY-SA 4.0 bakes of D13 (landuse.png, BiomeColours.bytes, RouteRibbons.bytes).

Source: https://github.com/eyalgolan/statecraft-israel (docs/images/, provenance in ASSETS.yaml)
